Over last period of time robots have become more capable of matching and exceeding human capabilities even though at the inception of the age of robotics, some employments still seem beyond their reach. Nevertheless, robots are no longer merely passive onlookers capturing information about an environment, but they are engaging with it in a meaningful way through manipulation, construction and interaction. Against this backdrop Aerial Robotics became a common applied research tool for many different fields; in construction UAVs are usually deployed for carrying out inspection, surveying and mapping tasks in complex or dangerous environments, barely accessible to humans and heavy machinery. But beyond the simple gathering of data these robots are capable of actively contributing to building processes instructed by generative design algorithms that translate digital data into flight paths and behaviors.
This research focuses the attention towards the application of drone technology in the design and construction process, creating new lines of knowledge that culminate in the development of new design methodology and hence the emergence of new paradigm leading towards generative design.
Aerial Stigmergy is a workshop organized by Noumena and Design Morphine. One week of learning experience designed as an immersive journey in aerial robotics, open innovation, computational design, digital fabrication and collaborative culture. The toolset of Swarm Robotics includes but is not limited to Rhinoceros, Grasshopper, Processing as well as analysis software. It is intended for students of Architecture and Urbanism as well as professional architects, designers and artists interested in contemporary digital design techniques.
Aerial Stigmergy aims to investigate a non-conventional construction system informed by environmental data collected by aerial robots and to explore generative design methodology based on data driven strategies. The workshop will perform as a team-based program and will be divided in different phases through which participants will build up several skills and develop their own design strategies.
Flight Control and Mapping Environment
The first phase of the workshop is about gaining an understanding of software and hardware for flying and measuring environmental data. Participants will learn diverse strategies to fly the drone autonomously in an optimized way, to map terrain via near-infrared filtered camera and to sense the environment through Smart Citizen board, able to collect data about temperature, humidity, noise and CO2.
Visualizing and Interpreting Data
Participants will then embrace computational techniques in order to organize and visualize data gained during the first stage, by generating environmental 3-dimensional cartographies. The elaboration of these maps and database as resourceful informative documents will give an idea for further speculations on the potentials of generative design proposals.
Generative Design Strategies
In response to collected data values and three-dimensional cartography of mapped area, a series of agent-based generative strategies will be proposed. Working with constant feedback, architecture is no longer designed and then built, instead it adapts over time to the informed data. In this stage participants will explore bottom up methodologies for time-based design in response to environmental data; inspired by nature, students will design with behavioral rules for flocking, stigmergy and 3D formations. This will generate a catalogue of simulations of four-dimensional objects that will be evaluated based on specific design brief and criteria explored by each team.
– Drone flight control using Mission Planner
– Collecting Data with drone and visualizing data using NOUMENA library Add-on for Grasshopper
– Understanding of nature-inspired design and adaptive architectural systems
– Understanding of evolutionary computational principles
– Introduction to Generative Design and Agent Based Modelling in Processing.
– Introduction to Rhinoceros and Grasshopper
– Introduction to Mesh Modelling in Grasshopper from points with Coccoon and smoothness with Weaverbird
– Visualization and rendering techniques with KeyShot
01 Day /Thursday 09:00 AM – 18:00 PM
09.00_ Software Installation
10.00_ Tutors introduction + Personal Skills Details
11.00_ Quadcopter Presentation + Discussion
12.00_ Introduction to Generative Design Strategies + Discussion
13.00_ Lunch Break
GENERATIVE DESIGN STRATEGIES
14.00_ Introduction to Processing – interface, functions and classes
DATA VISUALISATION STRATEGIES
16.00_ Introduction to Grasshopper – NDVI Library
02 Day /Friday 10:00 AM – 18:00 PM
MAPPING THE ENVIRONMENT
10.00_ Collection of data with drones
13.00_ Lunch Break
AGENT BASED BEHAVIOURS
14.00_ Processing – flocking, stigmergy, 3D formations
03 Day /Saturday 10:00 AM – 18:00 PM
10.00_ Data Visualization – mapping cartographies with SCK data
13.00_ Lunch Break
AGENT BASED BEHAVIOURS, ENVIRONMENTAL RESPONSE
14.00_ Processing – design rules based on environmental data
16.00_ Working Session
17.00_ Briefs Presentation in team + Discussion
04 Day /Sunday 10:00 AM – 19:00 PM
10.00_ Working Session
13.00_ Lunch Break
14.00_ Working Session
18.00_ Projects Review
05 Day /Monday 10:00 AM – 19:00 PM
10.00_ Working Session
13.00_ Lunch Break
14.00_ Meshing and Rendering
18.00_ Lecture by Lot Amorós
06 Day /Tuesday 10:00 AM – 13:00 PM
10.00_ Final Presentation
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
Grasshopper (Plugins: Weaverbird, Cocoon, Noumena NDVI Library)
Mission Planner (GEO tagging Images)
Pix4D Software/Drone deploy
Aldo Sollazzo is an architect and researcher. Master in Architectonic Design in 2007, Master in Advanced Architecture at IAAC [Institute for Advanced Architecture of Catalonia] in 2012, Fab Academy diploma in 2014 in the Fab Lab Barcelona, Aldo is an expert in computational design and digital fabrication. Aldo is the founder of Noumena and Reshape as well as the head of IAAC Visiting Programs.
Eugenio Bettucchi is a student of Building Engineering and Architecture at Alma Mater Studiorum, University of Bologna, Italy. In the meanwhile, he is a partner of Noumena. His interests and skills lies on computational design, digital fabrication and the way of which these systems interact. During his studies, he assisted several workshop about the aforementioned topics. Actually he is developing his thesis focusing on robotic material deposition based on real-time feedback between digital simulation and physical environment.
Alejandro García Gadea is currently employed as an ARB Registered Part III Architect at Grimshaw Architects (London) and collaborating as an expert in computational design and digital fabrication on several computational workshops at AA Visiting Schools and Design Morphine. He has also worked for various architectural offices in London and Spain; as well as for fabrications labs including AA Digital Prototyping Lab (London). Alejandro completed his Post-professional Masters in Architecture and Urbanism (AADRL) , with his research focused on bottom-up building strategies involving aerial robotics for 3d printing. He studied Architecture at the University of Alicante (Spain) with exchanges at the Technishe Universität Berlin (Germany) and a second year at California State University Long Beach (United States).
Martina Rosati is an ARB Registered architect in the UK, currently working as Architectural Assistant at Zaha Hadid Architects and Teaching Assistant for the course of Interior Design Lab at the University of Florence. She has professional experiences in Italy, United Arab Emirates and United Kingdom, where she worked for Dewan Architects and Engineers (Dubai), as Research Architect at Balmond Studio (London), and as student assistant at the Architectural Association Digital Prototyping Lab (London). Martina completed her Postgraduate Master in Architecture and Urbanism (AADRL) at the Architectural Association School of Architecture in 2016, with a research on aerial robotics for design and construction; she graduated with Distinction in Architecture at the University of Florence in 2013.
Lot Amorós is a Spanish software engineer and transdisciplinary artist with works in data visualization interfaces, mixed reality performances and interactive audiovisual instruments. He has worked on a variety of international digital art installations including the projects EVA in Sao Paolo and Augmented Airspace in Cairo. In May 2012 he has been resident artist in Netherlands with the project Guerrilla Drone. Since then their projects are mainly based on drones.
Barcelona, Spain (VENUE ANNOUNCED SOON)
This tuition fee includes all educational contents provided during the Summer Camp. For enquiry email at INFO@NOUMENA.IO or INFO@DESIGNMORPHINE.COM
Early registration until 27 March = €420
Late registration until 26 April = €470
Early Previous DM, 3DD, or NOUMENA workshop attendee until 27 March = €370
Early Double ticket – register with a friend until 27 March = €370 for each.
IAAC Students = €370